Esports uncovered – Part 3: The biggest risk factors facing the industryAndrew Nixon Daniel Geey Chris Paget Jonny Madill Tim Davies Rahul Gandhi (Paralegal)
This article aims to demystify the esports ecosystem, its structure and landscape, as well as map out some of the present and future trends, and risk factors associated with it.
The article is split into three parts:
- Part 1 (available here) – looks at the current esports ecosystem, including: facts, figures and forecasts for the sector; what has fuelled the recent expansion;and who the key stakeholders are.
- Part 2 (available here) – gives a snapshot into the key participants in the sector and compares them to those in the football industry.
- Part 3 (below) – looks at the biggest risks currently facing esports, and again offers a comparison to the football industry
The following are some of the most important issues that will shape the development of the esports industry.
...to continue reading register here for free
LawInSport is an independent publisher used by sports lawyers, sports business executives and administrators, athletes and support personnel, academics and students to stay informed of the latest legal issues and developments from the world of sport. It is our mission to improve the accountability, transparency and standard of the administration and governance of sport and the understanding of the law.
Thank you for considering becoming a member of LawInSport, supporting independent media and the promotion well researched, reference and accessible legal information that contributes to greater transparency and accountability in the sport and legal sectors.
This work was written for and first published on LawInSport.com (unless otherwise stated) and the copyright is owned by LawInSport Ltd. Permission to make digital or hard copies of this work (or part, or abstracts, of it) for personal use provided copies are not made or distributed for profit or commercial advantage, and provided that all copies bear this notice and full citation on the first page (which should include the URL, company name (LawInSport), article title, author name, date of the publication and date of use) of any copies made. Copyright for components of this work owned by parties other than LawInSport must be honoured.
- ELeague | ESL's Pro League | eSports | FACEIT’s ESports Championship Series (ECS) | FIFA | Major League Gaming (MLG) | South Korea | Union of European Football Associations (UEFA) | World Esports Association (WESA)
- Esports uncovered – Part 2: the key stakeholders - a comparison with the football industry
- Esports uncovered – Part 1: an overview of the ecosystem
- The continued rise of eSport – Efforts to combat match fixing and improve integrity
- An overview of eSports Explosion and legal issues arising from it
About the Author
Andrew Nixon is a Partner in the Sport Group at Sheridans. Referred to in this year's Legal 500 as a “very bright and talented sports lawyer” Andrew's practice focuses principally on regulatory, governance, disciplinary, arbitration and dispute resolution within the sport sector. Andrew's clients include governing bodies, sports clubs, sports agencies and individual athletes.
Daniel is a Partner in the Sport Group.
Daniel’s practice focuses on helping clients in the sports sector, including rights holders, leagues, governing bodies, clubs, agencies, athletes, sports technology companies, broadcasters and financial institutions.
Chris acts for a broad range of clients within the entertainment sectors. He advises clients on a range of commercial issues related, in particular, to the sports and music industries. He has experience acting for musicians, athletes, talent agencies, independent recording and publishing companies and sports governing bodies.
Tim specialises in advising clients on the various commercial and intellectual property issues, including brand protection and enforcement of intellectual property rights, within the interactive entertainment, digital media and creative sectors.