AESF And PAMESCO Forge Partnership To Advance Esports Worldwide
AESF Signs MoU with VIRESA For Esports Development
World Sailing President and IOC Vice President meet to share plans for future development of eSailing
Sports Integrity: Betting And Corruption – Annual Review 2022/23
Published Friday, 03 March 2023.
A Summary of Key Sports Law Cases In Australia in 2022
Published Thursday, 22 December 2022.
Improving the Esports Experience with Project Stryker and AWS
How The Microsoft-Activision Deal Could Impact Gaming & Esports
Published Wednesday, 09 March 2022.
Commonwealth esports championships to be held at Birmingham 2022
Sports Law in 2022 – Key issues to watch in UK & Ireland
Published Tuesday, 28 December 2021.
Esports in Italy: Key Labour Issues & why a uniform legal framework is vital for its success
Published Wednesday, 08 December 2021.
Sportsflare joins ESIC as an Anti-Corruption Supporter
Sportsflare is the latest company to join ESIC in its fight against betting fraud and corruption in esports, joining over 40 Anti-Corruption Supporters around the world. Being an Anti-Corruption Supporter, Sportsflare will assist ESIC in investigating suspicious betting activity across their betting platform, endorsing ESIC’s greater effort against match-fixing and betting fraud within esports.
ESIC Declassified Report Into Allegations Against Players for Complicity
- On 2nd September 2020, ESIC made its first public statement about exploitation of a spectator bug in CS:GO. Among the first three coaches sanctioned at the end of August 2020 was then Heroic coach, Nicolai “HUNDEN” Petersen (“Mr. Petersen”), who was banned for his exploitation of the spectator bug during professional play.
LawInSport Weekly News Recap - 24 September
Welcome to LawInSport’s weekly News Roundup. This recap highlights this week’s news pieces from across the world of sport. For further updates, please visit our news section.
We hope you find this useful. If you have any related questions or feedback, please don’t hesitate to contact us.
LawInSport Weekly News Recap - 17 September
Welcome to LawInSport’s weekly News Roundup. This recap highlights this week’s news pieces from across the world of sport. For further updates, please visit our news section.
We hope you find this useful. If you have any related questions or feedback, please don’t hesitate to contact us.
Riot Games provides Annual Diversity and Inclusion Progress Report - August 2021
Since we started our D&I journey, we made a promise to keep you updated on our progress. We created this report to share that journey which includes both our accomplishments and the challenges we still need to overcome. There is much work to be done not just at Riot Games, but across the industry. It is our collective responsibility to make our workplaces inclusive and safe not just for a handful of people, but for all of us.
Why esports must adopt a child-first culture to protect participants and the industry
Published Tuesday, 31 August 2021.
ESIC Launches ‘Transparency Initiative’ to Bolster Visibility of Investigative Work and Outcomes
OVERVIEW:
- ESIC is an integrity body that oversees member events across a variety of different esports titles. ESIC administers (on average) 15-30 investigations concurrently at any one time.
- Due to ESIC’s current (but resolving) resourcing constraints, it is often limited to functions that are essential to its investigatory activity and therefore has on occasion not held the capacity to provide convenient updates to the public on ongoing matters in a timely manner.
- Irrespective of resourcing constraints, most of the matters that ESIC is currently investigating are highly sensitive and confidential and publicity about them could not only undermine the investigation itself, but also potentially damage the reputation of innocent parties subsequently found to have not participated in corrupt activity. ESIC therefore exercises a high degree of caution in making any statement about ongoing matters.
- However, ESIC is aware that the growing public interest in its activities and demand for information to be made available is something that it needs to resolve. It is important that ESIC provide a reliable and proportionate level of insight into the activities it undertakes so as to bolster public confidence in the integrity of esports and of ESIC as its guardian.
ESIC’s novel sanctioning methods in the CS:GO “coach spectator bug” case
Published Friday, 13 August 2021.
IESF and Esports BAR partner to help build a sustainable esports environment
The International Esports Federation (IESF) and Esports BAR are pleased to announce a partnership that will help accelerate the development of professional Esports around the world.
IESF & MEI partner to support the development of esports in China
The International Esports Federation (IESF) and Major Events International (MEI) are delighted to announce the signing of a Memorandum of Understanding (MoU) to further the development of professional Esports in China.
At a time where the Esports industry is growing exponentially year on year, the MoU aims to support IESF’s strategy to expand responsible gaming in China. China has been a member of IESF since 2016. This involves promoting wider participation, hosting more competitions and creating a stronger brand presence. IESF will have access to MEI’s strong local presence in China and work together with MEI’s Chinese regional office to achieve these objectives.
ESIC Issues Additional Sanction Against Player Lim Vi Ron (“Hiroshi”) for Participating in Member Event While Banned
Mongolian Esports Association formalises ESIC Membership
Mongolian Esports Association (MESA) has formalised membership with ESIC, marking an important step in MESA’s mission to develop the esports environment in Mongolia by adapting ESIC’s international standards and regulations. MESA will adopt and implement the current ESIC Codes in their operations to uphold and protect the integrity of esports competition.
Fighting Fraud And Match Fixing In Esports - ESIC Refer Team Akuma Case To Valve
Published Friday, 18 June 2021.
ESIC REFERS EVIDENCE RELATING TO POTENTIAL MATCH-FIXING AND BETTING FRAUD IN RMR EVENT TO VALVE
EPIC’s CIS RMR event has been the subject of public controversy for various reasons. As EPIC is not a member of ESIC, ESIC has not taken steps to investigate the extent of integrity threats in the event. However, on 9 June 2021, ESIC has made a referral to Valve including substantial evidence indicating the existence of potential betting fraud perpetrated by individuals participating or associated with those who were participating in the CIS RMR event run by EPIC.
ESIC has received evidence via its global Suspicious Betting Alert Network (SBAN) that the CEO of Project X, the team from which the Akuma roster emerged, Oleksandr Shyshko, has an active CSGO betting account and has placed numerous bets on highly suspicious Project X matches (when most of the current Akuma roster were playing as Project X) and, crucially, made accurate pre-match bets on the outcome of the Virtus Pro v Akuma match in the CIS RMR, the conduct of which match is subject to the current public cheating allegations against Akuma.
UCI launches a call for tenders to organise the 2024, 2025 and 2026 UCI Cycling Esports World Championships
AESF And APSF Partner To Advance Para Esports Development
IESF and GAMERS8 Partner to Convene The Asian ESports World Together
In-Game Advertising: Opportunities & Key Issues For Video Games & Esports
Published Tuesday, 11 April 2023.
Esports Officially Recognized As A Sport In India
In a major win for the Esports community in India, the Indian government has officially recognised Esports as one of the sports.
Esports will now fall under the purview of India’s Ministry of Youth Affairs and Sports while the broader gaming industry will be governed by India’s Ministry of Electronics and Information Technology. The change clearly establishes Esports as a sport from the generally perceived category of gaming.
Esports’ inclusion in the multi-sports category by the Indian government also means that the recognised Esports tournaments might attain the same status as other offline sporting events in the country, like national-level tournaments.
Congratulating the Indian Esports community, Mr. Kenneth Fok, President of the AESF said, “Today is a great day for Esports enthusiasts - fans and athletes alike. The AESF is thrilled to wish a heartiest congratulations to the Indian Esports family. This is no mean feat which redefines the sport and allows a broader range of athletes to see themselves represented on a global stage.”
“Under the exceptional leadership and support by the President of India, Hon’ble Smt. Droupadi Murmu ji and Prime Minister of India, Hon'ble Modi ji, I am sure this is just the beginning, and we would also like to convey our utmost excitement for the Indian Esports scene moving forward,” he added.
Reacting to the news, Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) said, "Great news for us to begin the New Year. We have been constantly working on establishing the difference between Esports and Gaming, and finally, our efforts have been fulfilled. We welcome this announcement by our government under the leadership of Hon'ble PM Modi ji, which will open new avenues to pour in more investment opportunities in this booming industry. From now onwards, we will have to build the proper infrastructure, training facilities and coaching for our young Esports athletes. Only a short time until we see Esports being placed in the same league as cricket, football, basketball, etc. and having similar fan power, scale and craze.”
Esports competed at the 2018 Asian Games as a demonstration sport, where Indian HearthStone athlete, Tirth Mihta, bagged a bronze medal. Esports will debut as an official medal sport at the 2022 Asian Games in Hangzhou.
XE Explains: Rising Temperatures…Warning Of Incoming Climate Changes
Bobby Sharma, Special Adviser, Foley & Lardner LLP, trends in the global Esports industry - E131
India's Draft National Air Sports Policy 2022 - Does It Comply With The Domestic Framework?
Published Wednesday, 02 March 2022.
Sports Law in 2022 – Key issues to watch in Europe
Published Tuesday, 28 December 2021.
Key Sports Law Cases And Developments Of 2021 – Asia, Africa & Oceania
Published Wednesday, 22 December 2021.
Venezuelan Federation of Electronic Esports - IESF's Member Nation
To succeed in our mission to create a united World Esport we need really big support and the biggest support we get is from our 111 Member nations, national federations from all around the world!
It’s really important to show you who are our Member Nations!
Today we are presenting the Venezuelan Federation of Electronic Esports.
Macedonian Esports Federation - IESF's Member Nation
To succeed in our mission to create a united World Esport we need really big support and the biggest support we get is from our 109 Member nations, national federations from all around the world!
It’s really important to show you who are our Member Nations!
Today we are presenting the Macedonian Esports Federation!
Russian Esports Federation - IESF's member nation
To succeed in our mission to create a united World Esports we need really big support and the biggest support we get is from our 109 Member nations, national federations from all around the world.
It’s really important to show you who are our Member Nations!
Starting with the Russian Esports Federation, one of the oldest esports federations in the world!
Promod Esports becomes an ESIC Member
ESIC is delighted to welcome Promod Esports into membership, supporting ESIC’s mission towards a uniform standard for integrity in esports. As part of its membership, Promod Esports will integrate ESIC’s integrity codes and standards into its esports operations, encouraging fair play and sporting integrity across their platforms. Joining a long list of industry leaders in membership, Promod Esports reinforces their operational commitment to competitive integrity, youth protection, and commercial viability of the international esports industry.
IESF continues to unite the world of Esports with acceptance of three new continental federations
The International Esports Federation has announced the PanAmerican Esports Confederation (PAMESCO), the European Esports Federation (EEF) and the African Esports Association (AESA) as the latest Continental Esports Federations to join the World Esports Family.
With the signing of these three regional federations, IESF has now unified all continents in the world. Driven by its values of unity, inclusion, and respect, IESF believes this kind of international cooperation will advance the growth of professional Esports, streamline organizational structure and support the development of smaller nations in the PanAmerican, European and African regions.
Asian Electronic Sports Federation (AESF) unveils a new partnership with China Mobile Migu to further bolster the future of Digital Esports across Asia.
The Asian Electronic Sports Federation (AESF) is proud to announce the latest collaboration and partnership program with China Mobile’s Migu.
ESIC Update Regarding NA ESEA Match-Fixing Investigation
OVERVIEW:
For some time now, ESIC has been investigating several instances of match-fixing behaviour which took place in the North American region amongst CS:GO players participating in an ESEA tournament series. While this investigation is still ongoing, ESIC has made this release for the purposes of issuing an interim update.
To date, this investigation has been subject to significant cooperation with law enforcement agencies, anti-corruption supporters, and other stakeholders in order to ensure that the behaviour being perpetrated is thoroughly investigated and prosecuted under ESIC’s Anti-Corruption Code.
As of the date of this interim release, ESIC announces sanctions against three participants and is still in the process of conducting 34 additional investigations relating to this matter.
Notably, ESIC has observed compelling evidence that suggests that organised crime groups and foreign betting syndicates were involved in fraudulent activities during the course of Season 35 of the ESEA Premier: North America.
Exeedme is Portuguese Esports Federation new partner
The Portuguese Esports Federation (PESF) announces a new partnership agreement with Exeedme, the first Portuguese Play2Earn platform.
Under the agreement, Exeedme will sponsor the Portuguese national teams in the European Nations Cup and Esports World Championship, competitions organized by the European Federation of Esports (EEF) and the International Federation of Esports (IESF), and provide the platform to organize the qualifiers to determine the Portuguese rosters of the national teams.
Esports Technologies joins ESIC as an Anti Corruption Supporter
Esports Technologies joins ESIC as an Anti Corruption Supporter
ESIC welcomes Esports Technologies (NASDAQ: EBET) as an ESIC Anti-Corruption Supporter. With the support of Esports Technologies, ESIC continues the battle against match-fixing and corruption in esports.
Anti-Corruption Supporters assist ESIC in investigating suspicious betting activity, supporting our larger mission in combating cheating and betting fraud in the esports industry.
Sports Technology And Media Rights - The Year In Review 2020/2021
Published Friday, 06 August 2021.
ESIC Hands Down 12 Month Bans to Three Individuals in Legends of Runeterra Cheating Incident
INTERPOL Integrity In Sport Bi-Weekly Bulletin 22 June 2021 - 5 July 2021
Ultimate Tournament joins ESIC as Anti-Corruption Supporter
Esports betting operator Ultimate Tournament eSportsbook™ is the newest addition to ESIC’s dedicated list of Anti-Corruption Supporters. In this capacity, Ultimate Tournament will assist ESIC in investigating suspicious betting activity across their betting platform, endorsing ESIC’s greater effort against match-fixing and betting fraud within the esports betting industry.
Anti-Corruption Supporters like Ultimate Tournament work with ESIC by providing information needed for initiating and conducting investigations on match-fixing and betting fraud.
Appeal outcome: Independent Appeal panel in the matter of Anton Georgiev
On 4 September 2020, the Esports Integrity Commission (hereinafter referred as to “ESIC”) announced an investigation into an abuse of a bug (hereinafter referred as to the “Spectator Bug”) in the CS:GO’s spectator mode. ESIC together with Mr. Michal Slowinski’s help investigated about the wrongful use of said exploit.
Along with the Statement “Esports Integrity Commission Opens Inquiry into Historical Spectator Bug Exploitation’ a Confession Period was granted. This period was foreseen for any offending parties that wanted to come forward ahead of the investigation with an admission of wrongdoing. Said Period opened as of the date of the Statement’s release, 4th of September 2020, and closed on the 13th of September 2020 at 23:00 CET.