The tension between content creators and game publishers: FaZe Jarvis’s Fortnite ban for aimbot use
Published 13 November 2019 By: Daniel Kozelko
Epic Games, the creator of the blockbuster battle royale game Fortnite, has recently banned a leading content creator for cheating. Jarvis Kaye, also known as FaZe Jarvis, streamed a video1 to Youtube showing his use of an aimbot in the popular free game. Aimbots are programs used to automatically aim at opponents, allowing the player to kill others with superhuman accuracy. Jarvis did not use the aimbot in competition play, nor, he says, did he know that the consequences of his use would be a permanent ban. In a statement to the Independent a spokesman for Epic Games said:
We have a zero tolerance policy for the usage of cheat software. When people use aimbots or other cheat technologies to gain an unfair advantage, they ruin games for people who are fairly playing.2
Cheating in online multiplayer games is nothing new. Developers of MMORPGs and MOBAs have been addressing macros and bots for years. However, the explosion of the eSports industry and streaming communities has brought cheating and fairness in competitive video games into the limelight. Indeed, responding to the growing threat, in October 2018 Epic Games acquired the Finnish game security company Kamu to step up the fight against cheats.
Get access to this article and all of the expert analysis and commentary at LawInSport
Already a member?
Articles, webinars, conference videos and podcast transcripts
This work was written for and first published on LawInSport.com (unless otherwise stated) and the copyright is owned by LawInSport Ltd. Permission is granted to make digital or hard copies of this work (or part, or abstracts, of it) for personal use provided copies are not made or distributed for profit or commercial advantage, and provided that all copies bear this notice and full citation on the first page (which should include the URL, company name (LawInSport), article title, author name, date of the publication and date of use) of any copies made. Copyright for components of this work owned by parties other than LawInSport must be honoured.
- An Open Letter to Athletes and Athlete Groups: Global Athlete Update
- eSports: recent and future changes to the rapidly changing eSports ecosystem - Panel discussion to take place at Understand the Rules of the Game 2019
- Cheating in video games – lessons from Blizzard’s successful case against cheat and bot developer
- Sports governance - the year in review 2018/19
Daniel practises from 39 Essex Chambers and has a particular interest in eSports issues.
He has significant experience in commercial and civil disputes. This includes assisting in multi-million pound contract and construction claims in the High Court, in arbitral proceedings, and appearing in the High Court on civil and regulatory disputes.
Daniel also has an interest in disciplinary proceedings, having worked on a number of matters for a variety of regulators. Daniel is an avid gamer, with a particular interest in MMORPGs, grand strategy, and FPSs. He looks forward to bringing his gaming knowledge to eSports and video game disputes.