How The Microsoft-Activision Deal Could Impact Gaming & Esports
2022 began with major acquisitions in the gaming and esports sector. First, Microsoft acquired games producer Activision Blizzard for around $68.7 billion. And then, in its wake, Sony acquired Bungie (original creator of Halo) for $3.6 billion.
To assess the activity, LawInSport approached four leading legal experts to get their views on what impact the deals could have on the gaming and esports industry (particularly with the advent of the ‘metaverse’) and whether they throw up any potential legal issues.
The contributors to this article are:
- Pete Lewin, Senior Associate & Joshua Kay, Associate – Wiggin
- Daniel Kozelko, Barrister – 39 Essex
- Bobby Sharma, Special Advisor – Foley & Lardner LLP
- Chris Paget, Partner, Sports & Esports Group - Sheridans
We hope you enjoy this article. If you have any related questions or feedback, then please don’t hesitate to contact us at
Chris Bond, Editorial Director & Manan Agrawal, Editor
To continue reading or watching login or register here
Already a member? Sign in
Get access to all of the expert analysis and commentary at LawInSport including articles, webinars, conference videos and podcast transcripts. Find out more here.
- Tags: Anti-Trust | Commercial Law | Competition Law | Esports | Sports | Takeover | United States
- Sports Technology And Media Rights - The Year In Review 2020/2021
- ESIC’s novel sanctioning methods in the CS:GO “coach spectator bug” case
- Why esports must adopt a child-first culture to protect participants and the industry
- Esports in Italy: Key Labour Issues & why a uniform legal framework is vital for its success
- Investing To Win - Why Foreign Athletes Are Eyeing Indian Startups
- Sports Lawyer In The Spotlight: James Kitching